Tuesday 13 March 2012

Morpher Tool

for this tutorial i have imported a model of a head from Richards blog to 3ds max, which i copied 3 times. i edited the copy's to give different facial expressions by moving the faces. for the first one i selected 4 faces, the used the grow tool to select the whole lower jaw, which i then moved down and back to open the mouth. second was closing the eyes, just moving the upped eye lids down to cover the eyes. finally was raising the eyebrows, again moving the faces up for the eyebrows.

next i went back to the main head model, clicking on the drop down modifier box, and selecting morpher. right clicking on a channel and clicking select from scene, then one of the expression copy's. this gave me a scroller on the right which i could increase, or decrease to edit how much the facial expression changed between the original and the copy. i repeated this for all of the models. because i wanted to extend how much the mouth opened i went back to the mouth open model and increased how much the jaw droped to give a cartoon effect. then back on the main model i right clicked on the mouth open channel and selected reload target which updated it.






after this i applied turbo smooth to the main model and started animating it using autokey and clicking the channels to increase and decrease facial expressions


this tool was very easy to use and would allow me to edit the models, then update the channels on the main model

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