Creating animations using 3ds max is very simple and easy to
use, probably easier than actually making the models. This involves selecting
an object, pressing set key, clicking on the frame where the animation will
start, clicking on the key to add a key frame, sliding the frame to where the
animation will end, using move, rotate or scale tools to perform the animation,
then clicking on the key tool to add another key frame, finally unselecting set
key to continue modelling.
This can be expanded on by using the curve editor which was
used on a bouncing ball animation to speed up when the ball hit the ground, and
slow it down at the top.
Then using the parameter curve out of range tool and
clicking on loop to make the ball bounce repeatedly (this added the dotted
lines to the curve editor)
I copied the ball 3 times, then used the dope sheet to edit
the time that the animation started, and duration of the animation for 2 of the
balls. Slowing one down, and speeding another up.
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