Tuesday 28 February 2012

Animation


Creating animations using 3ds max is very simple and easy to use, probably easier than actually making the models. This involves selecting an object, pressing set key, clicking on the frame where the animation will start, clicking on the key to add a key frame, sliding the frame to where the animation will end, using move, rotate or scale tools to perform the animation, then clicking on the key tool to add another key frame, finally unselecting set key to continue modelling.


This can be expanded on by using the curve editor which was used on a bouncing ball animation to speed up when the ball hit the ground, and slow it down at the top.

Then using the parameter curve out of range tool and clicking on loop to make the ball bounce repeatedly (this added the dotted lines to the curve editor)
I copied the ball 3 times, then used the dope sheet to edit the time that the animation started, and duration of the animation for 2 of the balls. Slowing one down, and speeding another up.


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